Open Innovation Campus

Humanity and Society

Cinema and accessibility: technologies for inclusion

Available

Resources

  • Open data (digital coverage, gap studies).
  • Audiovisual industry reports (CNMC, ICAA, EGEDA, Creative Europe).
  • European and Spanish regulations on accessibility.
  • Academic papers on AI applied to audiovisual media and accessibility.
  • Accessibility studies and associations (ONCE, CERMI, etc.).

Are you interested?

If you are a professor or university student and you are interested in participating in the TUTORING program, register your information so that we can start the program.

Student registration
Academic registration

Thematic Context

Aimed at students of Interaction Design, Audiovisual Communication, Psychology, Multimedia Engineering, or social disciplines with an interest in accessibility and inclusive design.

Intro

Cinema is a universal cultural asset, but it is not always accessible.

People with hearing or visual impairments encounter barriers that prevent them from fully enjoying films in theaters and on streaming platforms.

Technologies such as audio description, automatic subtitling, and synchronized apps are helping to make cinema more inclusive, in line with European and Spanish accessibility regulations.

Challenge Description

This challenge asks you to investigate the current state of accessibility technologies applied to cinema and propose solutions that improve the inclusion of people with sensory disabilities in theaters and digital platforms.

Objectives:

- Map accessibility technologies in cinema: subtitling, audio description, mobile apps, AI.

- Analyze the regulatory framework (European Accessibility Act and Spanish legislation).

- Study cases of implementation in Spain and internationally (e.g., apps such as MovieReading, Actiview).

- Identify technical, economic, and cultural barriers to the adoption of these technologies.

- Design accessible and scalable improvement proposals, adaptable to both physical theaters and OTT platforms.

Final project:

Applied research on audiovisual accessibility technologies (apps, subtitling, audio description) with proposals for improvement. It will serve as a guide for implementing inclusive solutions in cinema and digital platforms.

Who is challenging you?

Telefónica's Industrial Tutors accompany you in the development of the TFG/TFM, providing their real vision of the industry. They will share their knowledge and experience, offering you feedback so that you can develop a project with an innovative impact.
Almudena Bermejo Hernando Telefónica

Almudena Bermejo Hernando

Content Programming / Telefónica Audiovisual Digital